As a result, Direct Driver Mode avoids many of the latency challenges of Extended Mode and also significantly reduces the number of conflicts between the Oculus SDK and third party applications. Rather than inserting VR functionality between the OS and the graphics driver, headset awareness is added directly to the driver. The inclusion of Oculus Runtime v0.7 support brings with it the support of the new ‘Direct Driver Mode’, whose low latency benefits were described by Oculus as thus: This will also means a “few more” DX11 titles will be added to the supported list. The reworked DX11 G3D renderer provides stereoscopic support for newer games built on that platform and for most gives the most realistic 3D ‘feel’. The biggest highlights are likely to be vorpX’s new “reworked” DX11 3D Geometry renderer and the addition of Oculus Runtime v0.7 support. VorpX has come a long way since its initial release nearly 2 years ago and for its 2nd birthday, developer Ralf Ostertag has cooked up a feature packed update celebration for release by the end of the month. VorpX, the VR injection driver that lets you to play non VR games in VR, has announced that the latest version will be out this month and will include some major updates including reworked DX11 3D Geometry support and Oculus Runtime 0.7 with ‘Direct Driver Mode’.
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